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BATTLETECH - cinematic motion design & storybaords

Really glad to have been chosen to do the cinematics animation on the recently released BATTLETECH.
I was very pleased to work with Mike the creative director at HareBrainedSchemes, Jenn's, Joel's and Ben's illustrations and bring camera movement and Vfx to them with 2.5d in AE:
https://www.artstation.com/mikebot
https://www.artstation.com/jennravenna/albums/638727
https://www.artstation.com/ceruleanraven
https://www.artstation.com/benzweifel
In addition to this intro cinematic, I also animated the Ingame story cinematics, so around 140 shots have been done for the whole project.
The storyboards are from the ingame ones.

BATTLETECH - Intro Cinematic

3d animated shot in maya, Vray and AE 2.5d for enviro, discarded from the final intro cut for pacing.

3d animated shot in maya, Vray and AE 2.5d for enviro, discarded from the final intro cut for pacing.

Ingame cinematics storyboard extract.

Ingame cinematics storyboard extract.

Ingame cinematics storyboard extract.

Ingame cinematics storyboard extract.

Discarded shot of Kamea, replaced by the coronation one.

Discarded shot of Kamea, replaced by the coronation one.