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NeuroSlicers - Art Direction / UI / concept

2020 work on designing and building the UI for NeuroSlicers (from UX to final assets, no implementation.) as part as my art direction role at Dream Harvest Games.

Npc interraction UX/UI concept & character illustration - buying units

Npc interraction UX/UI concept & character illustration - buying units

crafting UX/UI concept

crafting UX/UI concept

Deck building UX/UI concept

Deck building UX/UI concept

Deck building prototype (not responsible for implementation, only assets)

earlier deck building concept iteration

earlier deck building concept iteration

earlier deck building concept iteration

earlier deck building concept iteration

Unit detail UX/UI concept

Unit detail UX/UI concept

Upgrade and cosmetic UX/UI concept

Upgrade and cosmetic UX/UI concept

Buttons feedback concept

Buttons feedback concept

Dialogue answers buttons concept

Dialogue answers buttons concept

Main menu UX/UI concept

Main menu UX/UI concept

World map buttons visual development

World map buttons visual development

Ingame deck UX/UI concept

Ingame deck UX/UI concept

Ingame deck UX/UI concept

Ingame deck UX/UI concept

Game over concept

Game over concept

Match end UX/UI concept

Match end UX/UI concept

Settings menu UX/UI concept

Settings menu UX/UI concept

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm

Start screen visual brainstorm