Summary

Growing up in the mountains of southern France, I've been passionate by nature and drawing ever since. Graduated from Melies animation school in Paris, I have alternated between the animation and video game worlds, as a concept artist, while directing personal animation and VFX short films.

This allowed me to work on many different projects, on many different positions, from realistic environment concept artists on "Ghost recon: future soldier" at Ubisoft, to art director on a mobile video game, "Fire Quest" at Supamonks Studio, or director/supervisor on animation short film "Space cat Hob" at Delapost Paris, and VFX short film "Strange alloy" at Supamonks studio.

His main focus is to build credibility, immersive and nature inspired worlds.

Skills

  • Art Direction
  • Concept Art
  • Software Proficiency

    Maya
    Maya
    Nuke
    Nuke
    Photoshop
    Photoshop
    ZBrush
    ZBrush

    Productions